文档

Unity Engine

Unity Engine

GetPlatformSettings(SpriteAtlas, string)

Returns the platform settings of the build target you specify.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static TextureImporterPlatformSettings GetPlatformSettings(this SpriteAtlas spriteAtlas, string buildTarget)

Parameters

spriteAtlas


buildTarget

The name of the build target.

Returns