GetPlatformSettings(SpriteAtlas, string)
Returns the platform settings of the build target you specify.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static TextureImporterPlatformSettings GetPlatformSettings(this SpriteAtlas spriteAtlas, string buildTarget)
Parameters
Returns
Type | Description |
|---|---|
| TextureImporterPlatformSettings |