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Unity Engine

Unity Engine

SetVariantScale(float)

Sets the value used to downscale the Master's Texture.
阅读时间1 分钟最后更新于 2 个月前

Definition

警告
Deprecated. SetVariantScale is no longer supported and will be removed. Use SpriteAtlasImporter.SetVariantScale instead.
public void SetVariantScale(float value)

Parameters

value

The multiplier to downscale the Master Atlas's Texture by, the recommended range is from [0.1 ~ 0.99].

Remarks

While packing a Variant SpriteAtlas, the Master Atlas's packed Texture is duplicated and downscaled according to this value. The resulting new Texture becomes this Atlas's packed Texture.