Save(SpriteAtlasAsset, string)
Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void Save(SpriteAtlasAsset asset, string assetPath)
Parameters
The SpriteAtlasAsset object to be saved.
The path of the SpriteAtlasAsset file on disk.