文档

Unity Engine

Unity Engine

Save(SpriteAtlasAsset, string)

Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static void Save(SpriteAtlasAsset asset, string assetPath)

Parameters

The SpriteAtlasAsset object to be saved.

assetPath

The path of the SpriteAtlasAsset file on disk.