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Unity Engine

Unity Engine

lockRootPositionXZ

Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool lockRootPositionXZ { get; set; }