TexCoord5
Additional texture coordinate.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
TexCoord5 = 9
Remarks
UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the semantic in HLSL. This UV channel is also commonly called "UV5". It corresponds to Mesh.uv6.
TEXCOORD5