RenderQueue
Determine in which order objects are renderered.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public enum RenderQueue
Remarks
This way for example transparent objects are rendered after opaque objects, and so on.
Fields
Value | Description |
|---|---|
| AlphaTest | Alpha tested geometry uses this queue. |
| Background | This render queue is rendered before any others. |
| Geometry | Opaque geometry uses this queue. |
| GeometryLast | Last render queue that is considered "opaque". |
| Overlay | This render queue is meant for overlay effects. |
| Transparent | This render queue is rendered after Geometry and AlphaTest, in back-to-front order. |