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Unity Engine

Unity Engine

GeometryLast

Last render queue that is considered "opaque".
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Definition

GeometryLast = 2500

Remarks

Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front).