文档

Unity Engine

Unity Engine

TexCoord3

Additional texture coordinate.
阅读时间1 分钟最后更新于 1 个月前

Definition

TexCoord3 = 7

Remarks

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD3
semantic in HLSL. This UV channel is also commonly called "UV3". It corresponds to Mesh.uv4.