SetShaderSettingsForPlatform(BuildTargetGroup, ShaderHardwareTier, PlatformShaderSettings)
Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings)
Parameters
Remarks
This method is deprecated. Please use EditorGraphicsSettings.SetTierSettings.