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Unity Version Control

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Unity Version Control
  • Overview
  • Cloud Repositories organization update
  • Installation
  • Use UVCS with the Unity Editor
  • Unity Version Control plugins
  • Concepts
  • Tutorials
    • Migrate from Git
    • Migrate from Perforce
    • Version Control settings
    • Configure the client
    • Version Control workflow
      • Set up a workspace
      • Create a repository
      • Use a nodata replica
      • Create a branch
      • Modify files
      • View file history
      • Code reviews
      • Code reviews (GUI)
      • Merge changes
        • Merge branches
        • Navigate the Mergetool window
        • Resolve merge conflicts
        • Checkouts
          • Check out a file
          • Check in changes
        • Shelve changes
        • Undo changes
    • Version Control tools
  • On-Prem
  • Gluon
  • CLI and shortcut references
  • Release Notes
  1. Unity Version Control (previously Plastic SCM)

Check in changes

Check in changes to a destination branch in Unity Version Control.
읽는 시간 2분
최근 업데이트: 2달 전

You can merge changes that you make into a destination branch. Whether you can merge depends on the merge rules in place.
Merge conflicts can prevent you from merging changes. You can resolve merge conflicts in the Unity Version Control desktop client.

Check in changes in the Unity Dashboard

You can manually merge branches and changesets in the DevOps Unity Dashboard:
  1. Locate the changes that you want to merge.
    • To merge a reviewed changeset or branch, open the code review and select Merge.
    • To manually merge a branch, open the Branches tab, right-click the branch and select Merge branch into….
    • To manually merge a changeset, open the Changesets tab, right-click the changeset, and select Merge changeset into….
  2. On the Merge page, you can edit the default values in the Destination branch and Source dropdowns if you want.
  3. If there are no merge conflicts, select Merge.
  4. In the dialog, add a comment.
  5. Select Check-in merge.
참고
For information on how to automatically merge changes and check for merge conflicts, refer to Mergebots.

Check in changes in the GUI

You can select changed files in the Pending Changes tab and check them in as a changeset.
  • Select the files you want to check in.
  • Enter a comment for the changeset.
  • Select Check in.

Check in changes in the CLI

If you’ve made any changes to a file in your workspace, you can run
cm status
to retrieve a list of your changed files.

Check in all changes

To check in all of your pending changes, run
ci –all
:
>cm ci --allThe selected items are about to be checked in. Please wait ...Assembling checkin dataValidating checkin dataUploading file dataUploaded 0 bytes of 2.77 KB (0%)Confirming checkin operationModified c:\Users\pablo\wkspaces\quake_path\codeModified c:\Users\pablo\wkspaces\quake_path\code\libModified and moved from c:\Users\pablo\wkspaces\quake_path\code\FileSystem-renamed.cs to c:\Users\pablo\wkspaces\quake_path\code\lib\FileSystem.csCreated changeset cs:575@br:/main/fix-1342@quake@localhost:6060 (mount:'/')
The
--all
modifier means every file that’s changed, deleted, or moved. To include private files, you can use
ci –all –private
.

Check in changes in a given path

To check in changes on a specific path, specify the path in your
cm ci
command. For example:
cm ci task001\alpha\* -c “alpha files checked in” –all

Additional options

  • checkin
    options
  • checkin
    examples

Additional resources

  • Check out a file
  • Checkouts

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  • 보고 있는 페이지
    • Check in changes in the Unity Dashboard

    • Check in changes in the GUI

    • Check in changes in the CLI

      • Check in all changes

      • Check in changes in a given path

      • Additional options

    • Additional resources


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