기술 자료

Unity Engine

Unity Engine

videoRotationAngle

Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public int videoRotationAngle { get; }

Remarks

Call Application.RequestUserAuthorization before creating a WebCamTexture.

Examples

// Starts a camera and assigns the texture to the current renderer. // Updates polygon's orientation according to camera's given angle.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); } void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); }}