font
The Font used.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public Font font { get; set; }
Remarks
Additional Resources: text mesh component
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Set the text of the attached Text mesh Font newFont = new Font(); GetComponent<TextMesh>().font = newFont; }}