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Unity Engine

Unity Engine

UNorm8

8-bit unsigned normalized number.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

UNorm8 = 2

Remarks

This format stores uniformly quantized numbers in [0..1] range, with 8 bits of precision (256 possible different values). For example, Mesh.colors32 use this format.
Additional Resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.