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Unity Engine

Unity Engine

GraphicsTextureDescriptorFlags

The rendering and read/write access mode of a GraphicsTexture.
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Definition

[Flags]public enum GraphicsTextureDescriptorFlags

Remarks

Fields

Value

Description

NoneDefault mode, allows this GraphicsTexture to be sampled from.
RandomWriteTargetAllows random write access into this GraphicsTexture on Shader Model 5.0 level shaders.
RenderTargetAllows this GraphicsTexture to be set as a render target and be rendered to.