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Unity Engine

Unity Engine

RenderStateMask

Specifies which parts of the render state that is overriden.
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Definition

[Flags]public enum RenderStateMask

Remarks

In order to override multiple parts of the render state, the desired values should be logically OR'd together.
Additional Resources: RenderStateBlock.

Fields

Value

Description

BlendWhen set, the blend state is overridden.
DepthWhen set, the depth state is overridden.
EverythingWhen set, all render states are overridden.
NothingNo render states are overridden.
RasterWhen set, the raster state is overridden.
StencilWhen set, the stencil state and reference value is overridden.