기술 자료

Unity Engine

Unity Engine

Enabled

The sub-mesh is provided as input to a RayTracingAccelerationStructure build operation.
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Definition

Enabled = 1

Remarks

Unity does not consider a sub-mesh opaque if this is the only flag it has, and allows the GPU to invoke a user-defined any hit shader when a ray intersects with that sub-mesh. This can potentially impact GPU performance during acceleration structure traversal.