DrawCullingOnly
Include only objects that are inside the culling (wide) frustum but outside the split (foveal) planes.
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Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
DrawCullingOnly = 1
Remarks
Use this value on the outer pass of an XR QuadView draw call to draw objects that are visible in the wide view but not in the foveal view.
Additional Resources: DrawingSettings.splitMask, CullingSplitMask.DrawSplitOnly.