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Unity Engine

Unity Engine

GBuffer2

Deferred shading G-buffer #2 (typically normals).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

GBuffer2 = 12

Remarks

Built-in deferred shaders put world-space normals into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.