correctionScale
Scales both the linear and angular forces used to correct the required relative orientation.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float correctionScale { get; set; }
Remarks
Adjusting the correction scale will scale the amount of force and torque applied by the joint. No more than the specified RelativeJoint2D.maxForce or RelativeJoint2D.maxTorque will be applied however.
Additional Resources: RelativeJoint2D.maxForce, RelativeJoint2D.maxTorque