randomSeed
Override the random seed used for the Particle System emission.
읽는 시간 1분최근 업데이트: 20일 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }
Remarks
Setting this will also set ParticleSystem.useAutoRandomSeed to false.