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Unity Engine

Unity Engine

lightmapper

Determines which backend to use for baking lightmaps in the Baked Global Illumination system. (Editor only).
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public LightingSettings.Lightmapper lightmapper { get; set; }

Remarks

The default value is
Progressive GPU
.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Lightmapper property in the Lighting Settings Asset Inspector.