CullingGroup.StateChanged
This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Delegate
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)
Remarks
onStateChanged.