shapeCount
The number of active PhysicsShape2D the Collider2D is currently using.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int shapeCount { get; }
Remarks
If the Collider2D is disabled, inactive or in error then this count will be zero.