기술 자료

Unity Engine

Unity Engine

collisionFlags

What part of the capsule collided with the environment during the last CharacterController.Move call.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public CollisionFlags collisionFlags { get; }

Examples

using UnityEngine;public class Example : MonoBehaviour{ CharacterController controller; void Start() { controller = GetComponent<CharacterController>(); } void Update() { if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("touched the ceiling"); } }}