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Unity Engine

Unity Engine

ConnectToHost

Sets the Player to connect to the Editor.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
ConnectToHost = 4096

Remarks

Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development.
Additional Resources: BuildPipeline.BuildPlayer