minPolygonEdgeLength
Get the minimum length of an edge in a polygon built from arbitrary vertices. Two vertices closer together than this are welded into one when the polygon is built. This value is 0.5f * PhysicsWorld.linearSlop.
읽는 시간 1분최근 업데이트: 5일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static float minPolygonEdgeLength { get; }