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Unity Engine

Unity Engine

minEdgeLength

Get the minimum length allowed between the two points that define a segment-like edge (Segment, Capsule, ChainSegment), below which the edge is degenerate. This value is PhysicsWorld.linearSlop.
읽는 시간 1분최근 업데이트: 23일 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float minEdgeLength { get; }