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Unity Engine

Unity Engine

ReadLong()

Reads an 8-byte signed long from the stream and advances the current position of the stream by eight bytes.
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Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public long ReadLong()

Returns

Type

Description

longAn 8-byte signed long read from the current stream, or 0 if the end of the stream has been reached.