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Unity Engine

Unity Engine

ReadFixedString4096()

Reads a FixedString4096Bytes value from the current stream and advances the current position of the stream by the length of the string.
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Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public FixedString4096Bytes ReadFixedString4096()

Returns

Type

Description

FixedString4096BytesA
FixedString4096Bytes
value read from the current stream, or 0 if the end of the stream has been reached.