currentTextureMemory
The amount of memory that all Textures in the scene use.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static ulong currentTextureMemory { get; }
Remarks
Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward Texture.targetTextureMemory as the Texture mipmaps are loaded or unloaded. Additional Resources: Texture.targetTextureMemory.