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Unity Engine

Unity Engine

UNorm16

16-bit unsigned normalized number.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

UNorm16 = 4

Remarks

This format stores uniformly quantized numbers in [0..1] range, with 16 bits of precision (65536 possible different values).
Additional Resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.