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Unity Engine

Unity Engine

FoveatedRenderingCaps

Capabilities of the foveated rendering implementation.
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Definition

[Flags]public enum FoveatedRenderingCaps

Fields

Value

Description

FoveationImageThe platform can use a foveation image to control the shading rate per tile in screen-space.
ModeChangeOnlyBeforeRenderTargetSetThe platform requires that the mode change (enable/disable) to be done before changing render target. If this flag is not set the mode can be changed every drawcall.
NoneFoveated rendering is not supported.
NonUniformRasterThe platform can use non-uniform rasterization to redistribute the resolution density.