Auto
Baked Reflection cubemap will be compressed if compression format is suitable.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Auto = 2
Remarks
Some texture compression formats produce bad wrapping artifacts when used on cubemaps, for example PVRTC. On platforms that use these formats, baked reflection cubemaps will be left uncompressed.
Note: PVRTC format is deprecated. Use ASTC or ETC format instead.