기술 자료

Unity Engine

Unity Engine

Meta

Shader pass used to generate the albedo and emissive values used as input to lightmapping.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

Meta = 11

Remarks

Baked and Enlighten Realtime Global Illumination use this pass to get information about the shader emission and albedo properties.
Surface shaders generate this pass automatically, in a similar way to other lighting related passes.