Unity Engine documentationScript ReferenceUnityEngineUnityEngine.RenderingFastMemoryFlagsSpillTopSections of the render target not placed in fast memory will be taken from the top of the image.읽는 시간 1분최근 업데이트: 한 달 전Definition Type: Field Namespace: UnityEngine.Rendering Assembly: UnityEngine.CoreModule SpillTop = 1