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Unity Engine

Unity Engine

CullLightmappedShadowCasters

This culling invocation should cull static objects whose shadows have been baked in lightmaps.
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Definition

CullLightmappedShadowCasters = 1

Remarks

This flag will only be set when BatchCullingContext.viewType is BatchCullingViewType.Light, for lights that use a mixture of baked and dynamic shadows. When set, the implementation of the BatchRendererGroup.OnPerformCulling callback should skip renderers that affect lightmaps, adding only dynamic shadow casters to the BatchCullingOutput.