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Unity Engine

Unity Engine

AcceptExternalModificationsToPlayer

Appends to an existing Xcode (iOS) project during the build process.
읽는 시간 1분최근 업데이트: 20일 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
AcceptExternalModificationsToPlayer = 32

Remarks

This preserves any changes made to the existing Xcode project settings. With the IL2CPP scripting backend, this setting also allows incremental builds of the generated C++ code to work in Xcode. Appending to Xcode projects is supported only on macOS and Windows platforms. This option applies to iOS builds; for similar behavior on Android, use EditorUserBuildSettings.exportAsGoogleAndroidProject instead.
Additional Resources: BuildPipeline.BuildPlayer