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Unity Engine

Unity Engine

Start()

Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public static bool Start()

Returns

Type

Description

boolTrue if the engine was switched into output recording mode. False if it is already recording.