GetShaderChunkCountForPlatform(BuildTarget)
Gets the default limit on the number of shader variant chunks Unity loads and keeps in memory for the build target.
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Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static int GetShaderChunkCountForPlatform(BuildTarget buildTarget)
Parameters
The build target to get the shader chunk count for.
Returns
Type | Description |
|---|---|
| int |
Remarks
Additional Resources: PlayerSettings.SetShaderChunkCountForPlatform.