기술 자료

Unity Engine

Unity Engine

GatherNormals()

Gathers the normal information into sourceRenderTexture.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void GatherNormals()

Remarks

This function collects the terrain mesh normalmap data from all Terrain tiles in the PaintContext into
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.CollectNormals.
Important: There is no corresponding ScatterNormals function, because the normals are not stored, but calculated from the heightmap.