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Unity Engine

Unity Engine

GatherHoles()

Gathers the Terrain holes information into sourceRenderTexture.
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Definition

public void GatherHoles()

Remarks

This function collects the Terrain holes data from all Terrain tiles in the Paint Context, and saves the information in
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.BeginPaintHoles.
Additional Resources: PaintContext.ScatterHoles.