entityId
The EntityId of the GameObject that issues the draw. Provide an EntityId to make a rendered GameObject pickable in the scene view when you click on it. The default value is EntityId.None, which means that you can't pick or outline the procedural GameObject in the scene view.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public EntityId entityId { readonly get; set; }
Remarks
AS Object.GetEntityId().