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Unity Engine

Unity Engine

MipmapLimitDescriptor

Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.
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Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct MipmapLimitDescriptor

Constructors

Constructor

Description

MipmapLimitDescriptor(System.Boolean,System.String)Creates a new MipmapLimitDescriptor.

Properties

Property

Description

groupNameThe TextureMipmapLimitGroup to use the mipmap limit of.
useMipmapLimitEnables or disables the texture using a mipmap limit.