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Unity Engine

Unity Engine

SetReflectionProbeIndexMap(NativeArray<int>)

If a RenderPipeline sorts or otherwise modifies the VisibleReflectionProbe list, an index remap will be necessary to properly make use of per-object reflection probe lists.
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Definition

public void SetReflectionProbeIndexMap(NativeArray<int> lightIndexMap)

Parameters

lightIndexMap

Array with reflection probe indices that map from VisibleReflectionProbe to internal per-object reflection probe lists.

Remarks

If an element of the array is set to -1, the reflection probe corresponding to that element will be disabled. Additional Resources:: CullingResults.GetReflectionProbeIndexMap, CullingResults.