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Unity Engine

Unity Engine

RayTracingInstanceCullingMaterialTest

This structure is used by RayTracingAccelerationStructure.CullInstances function to avoid adding Renderers to the acceleration structure or to ignore individual sub-meshes in a Mesh based on Shaders used by Materials when building the acceleration structure.
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Definition

public struct RayTracingInstanceCullingMaterialTest

Remarks

The Shader Tags and Shader Pass names defined in the Shader used by a Material are part of the test. The test passes if the following conditions are met:
  • If deniedShaderPasses array is empty or the Shader used by a Material doesn’t contain Shader Passes from the array.
  • If requiredShaderTags array is empty or the Shader used by a Material contains one of the Shader Tags from the array.
Additional Resources: RayTracingAccelerationStructure.

Fields

Value

Description

deniedShaderPassesAn array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
requiredShaderTagsAn array of Shader Tags used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.