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Unity Engine

Unity Engine

GetLightIndexMap(Allocator)

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.
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Definition

public NativeArray<int> GetLightIndexMap(Allocator allocator)

Parameters

allocator

The allocator to use.

Returns

Type

Description

NativeArray<int>Array of indices that map from VisibleLight indices to internal per-object light list indices.

Remarks