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Unity Engine

Unity Engine

SetDone<U>(U, bool)

Changes a flag indicating that a playable has completed its operation.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

SetDone<T>(T, bool)

public static void SetDone<U>(this U playable, bool value) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

value

True if the operation is completed, false otherwise.

Remarks

Use this templated extension method on any type that inherits from IPlayable.