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Unity Engine


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Script Reference

Unity Engine


Pause<U>(U)

Tells to pause the Playable.
읽는 시간 1분최근 업데이트: 24일 전

Definition

Pause<T>(T)

public static void Pause<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Remarks

When paused, the local time of this Playable will not be updated during the evaluation of the PlayableGraph.