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Unity Engine

Unity Engine

GetGraph<U>(U)

Returns the PlayableGraph that owns this Playable. A Playable can only be used in the graph that was used to create it.
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Definition

GetGraph<T>(T)

public static PlayableGraph GetGraph<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

PlayableGraphThe PlayableGraph associated with the current Playable.

Remarks

Use this templated extension method on any type that inherits from IPlayable.