기술 자료

Unity Engine

Unity Engine

linearSlop

A small length used as a collision and constraint tolerance, in meters. Usually it is chosen to be numerically significant, but visually insignificant. This value is 0.005f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 0.5cm.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static float linearSlop { get; }